Trotz durchschnittlicher Kritiken war der Start von Battlefield 2042 für viele Spieler nicht gerade ideal. DICE hat damit begonnen, wichtige Probleme zu beheben, angefangen bei der Geschossverteilung. Das zweite große Update ist jetzt live und reduziert die Streuung der Kugeln für alle Waffen außer Schrotflinten. Bei der PP-29 wurde außerdem der vertikale Rückstoß erhöht, um sicherzustellen, dass sie außerhalb ihrer effektiven Reichweite nicht besser ist als andere Waffen.
Die Panzerung des LCAA Hovercrafts wurde angepasst, was es anfälliger für verschiedene Waffen macht, aber die Miniguns der Landfahrzeuge wurden generell abgeschwächt. Der Geschossschaden vor dem Schadensabfall ist von 18 auf 13 gesunken, die Schadensabfalldistanz wurde von 60 auf 40 reduziert und der Geschossschaden bei maximaler Abwurfdistanz beträgt jetzt 6. Ob es sich dabei um eine Überkorrektur handelt oder nicht, bleibt abzuwarten, aber die Dominanz der Hovercrafts dürfte dadurch auf jeden Fall abnehmen.
DICE plant für nächste Woche ein weiteres großes Update mit Verbesserungen an der Benutzeroberfläche, der Progression und dem Matchmaking, also bleibt dran.
[amazon box=“B095JGS42F,B095JP1KRH“ grid=“2″]Update 0.2.2
FIXES, CHANGES, AND IMPROVEMENTS
- Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay
- Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
- Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
- Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
MD540 Nightbird Mounted 20mm Cannons – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
- Reduced Blast Radius size from 3 to 2
- Reduced Inner Blast Radius damage from 1.5 to 0.75
KA-520 Super Hokum – 30mm Cannon (side mount) – we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
- Reduced Blast Radius from 2 to 1.6
- Reduced Blast Damage from 20 to 14
- Reduced bullet damage before Damage Fall Off starts 18 to 15
- Reduced Damage Fall Off distance from 200 to 180
- Reduced bullet damage at max Fall Off distance from 8 to 6
- Increased bullet range and spread
AH-64GX Apache Warchief and KA-520 Super Hokum – 30mm Cannon – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
- Reduced Blast Damage from 20 to 18
- Increased the Damage Fall Off for enemies that are further away from the bullet impact center
We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
- Reduced bullet damage before Damage Fall Off starts from 18 to 13
- Reduced Damage Fall Off distance from 60 to 40
- Reduced bullet damage at max Fall Off distance to 6
- Equipped armor type for the LCAA Hovercraft has been adjusted which
- increases it’s vulnerability against different weapon types
Made general improvements to stability to prevent rare occurrences of game crashing
Battlefield Portal – UAV-1
- The UAV-1 has been re-enabled within Battlefield Portal
- Greatly reduced health regeneration delay and speed
- Increased missile damage against vehicles and infantry
- The drone is now able to roadkill enemies
- Breakthrough matches will now correctly end after the last sector has been captured
- Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available