Während die Fans sehr skeptisch waren, dass Dying Light 2 ursprünglich im Dezember erscheinen würde, fragen sich nun viele, ob Techland genug Zeit bekommen hat, um das zu tun, was sie tun müssen. Nun, wie sich herausstellt, ist dies der Fall, denn der Lead Game Designer hat mit großer Zuversicht mitgeteilt, dass Dying Light 2 definitiv am 4. Februar 2022 erscheinen wird.
Im Rahmen eines Interviews mit mp1st, das letzte Woche auf einem Presse-Event geführt wurde, haben sich unsere Kollegen mit Tymon Smektala, dem Lead Game Designer von Techland, zusammengesetzt, um zu erfahren, wie zuversichtlich das Team ist, das nächste Veröffentlichungsfenster einzuhalten. Es scheint, dass das Team sehr zuversichtlich ist, denn Smektala sagte, dass es „null“ Chance gibt, dass sich das Spiel noch einmal verzögert.
[amazon box=“B095LZ1Z4Y,B095MWBP4L,B095N97269,B0962FML9K“ template=“table“]MP1st: Let’s talk about the delay. It came as a surprise to a lot of people given how long the game has been in production, but I think everyone was pretty understanding given what the past two years have been. What do you think at this point the chances are of another delay or do you think that there’s any chance that-
Tymon Smektala: ZERO.
MP1s: Zero?!?
Tymon Smektala: Yes. The game is going to be released next year in February, and that’s what we’ve focused on, that’s what we’ve worked on. So absolutely zero chance of that happening.
As you said, there was a couple of reasons for the fact that we delayed the game. Of course COVID was one of the factors, but I don’t want to put the blame on COVID because all of us had to go through it, and all of us had to face some struggle and new challenges because of the pandemic.
I think the most important reason for us is that when you work on a non-linear game, and you want to polish that, your actually not polishing one game, but few games at the same time. Because the same game can have so many variants, and some of those variants can be so drastically different that you have to verify every playthrough, not just 1000 times, but 1000 times multiplied by the number of variations in the game. So this is the reason for the delay, and also this is our baby. This is our IP. The Dying Light IP is owned by our studio. So we just knew that we couldn’t release the game if it’s not ready to release.
Another reason for that, why we were looking and why we decided to post-pone the release to find the quality is that Dying Light 1 was such a success. Not because of what the media was saying, but because of how players accepted, and liked, and loved the game. I think we have one of the most active and vocal community out there, and to be honest the pressure is way higher than it was with the first game because we understand we cannot disappoint those guys. I know that hearing about the delay is disappointing, but I think it’s better than getting a game which wasn’t meant to be released in the first place, that wasn’t ready to be release.
Nun, wir lieben diese Einstellung und hoffen, dass das Spiel im Februar genau da ist, wo das Team es haben möchte.