Starfield: Screenshot

Starfield

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Starfield: Nvidia DLSS-Unterstützung und Leistungsverbesserungen jetzt verfügbar

Starfield: Screenshot

Nachdem das neueste Update von Bethesda Game Studios für Starfield Anfang des Monats in den Steam-Beta-Zweig aufgenommen wurde, ist es nun für alle Spieler verfügbar. Es fügt Nvidia DLSS-Unterstützung hinzu, einschließlich Funktionen wie DLSS Frame Generation, Deep Learning Anti-Aliasing, Nvidia Reflex Low Latency und DLSS Super Resolution für unterstützende GPUs.

Darüber hinaus können Spieler nun Essen und Getränke direkt konsumieren, anstatt sie aufzusammeln und in ihr Inventar zu gehen. Das Update behebt außerdem Probleme wie Speicherlecks und optimiert die Leistung für höherwertige Grafikkarten. Ein verbessertes Rendering-Modell sollte auch eine bessere CPU-Nutzung auf High-End-Systemen ermöglichen.

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Stealth ist fehlerverzeihender, und ein Problem, das das Abfeuern von Waffen verhinderte, sollte nicht mehr auftreten. Spieler können außerdem Helligkeit, Kontrast und HDR-Helligkeit (auf unterstützten Plattformen) im Einstellungsmenü anpassen. Die Augen von Charakteren wurden ebenfalls verbessert – wirklich eine der unterschätztesten Änderungen.

Die vollständigen Patch Notes findet ihr unten. Starfield ist für Xbox Series X/S und PC erhältlich. Hier könnt ihr unseren Test lesen.

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Starfield Update 1.8.86 Notes

Update Highlights

Nvidia DLSS Support

  • This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.

Let Them Eat!

  • By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.

Fixes and Improvements

Performance And Stability

  • Addressed a number of memory related issues and leaks.
  • Added some GPU performance optimizations, which will be more impactful on higher end cards.
  • Improved renderer threading model, improving CPU usage most notably on higher end systems.
  • Various stability and performance improvements.

Gameplay

  • Added the ability to eat the food placed in the world.
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja’s head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.
  • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

Graphics

  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
  • PC: Addressed additional visual issues related to DLSS.

Quests

  • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
  • Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
  • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
  • No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
  • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
  • The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
Seitdem ich zum ersten Mal einen Controller in der Hand hielt wusste ich, dass dies eine Freundschaft fürs Leben wird. Bis heute ist der digitale Sport für mich fixer Bestandteil meiner Freizeit. Mit AustriaGaming ist er sogar zum Teil zur Berufung geworden. Favorisierte Spiele sind für mich aus dem Genre Horror, SciFi und RPG mit viel geschichtlichem Tiefgang. Gerade innovative und alternative Games ziehen mich öfters in den Bann.
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