The Last of Us Part 1: PC Hotfix behebt Abstürze, reduziert die CPU-Auslastung und Ladezeiten

The Last of Us Part 1: Art

Naughty Dog hat einen neuen Patch für The Last of Us Part 1 auf PC veröffentlicht, der mehrere Leistungsprobleme und Fehler behebt. Er enthält zahlreiche Korrekturen für Abstürze, die beim schnellen Wechsel zwischen Miniaturansichten von Charakter-Skins beim Laden von Shadern beim ersten Booten und zufällig auftreten.

Das Textur-Streaming wurde ebenfalls aktualisiert, um die CPU-Auslastung zu reduzieren. Erhöhtes aktives Laden hilft, die Ladezeiten während des Spiels zu reduzieren. Ein Problem, das dazu führte, dass die Analogsticks auf Xbox One- und DualSense-Controllern nicht reagierten, wurde ebenfalls behoben. Die Bildschirmlupe sollte jetzt funktionieren und das Symbol für die Navigationshilfe wird nicht mehr durch das Spielermodell geklippt.

Die vollständigen Patch Notes findet ihr unten. The Last of Us Part 1 wurde am 28. März für PC veröffentlicht und musste wegen verschiedener Probleme Kritik einstecken. Naughty Dog und Iron Galaxy Studios arbeiten an weiteren Korrekturen, also bleibt dran.

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  • Fixed a crash that may occur while quickly swapping between character skin thumbnails
  • Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
  • Fixed one known crash that would happen randomly during gameplay
  • Updated texture streaming to reduce CPU usage
  • Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
  • Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
  • Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
  • Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
  • Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
  • Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
  • Fixed an issue where certain artifacts and weapon skins textures may not properly render
  • Fixed an issue with the tutorial’s user interface not displaying correctly
  • Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
  • Increased active loading to reduce load times on gameplay progression
  • Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
  • [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
  • [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
  • [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
  • [The Outskirts] Fixed a gap in geometry visible during gameplay
  • [The Suburbs] Fixed an issue where animations may fail to load during gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
  • [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
  • [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
  • [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone

  • Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
  • Fixed a crash that may occur while following Riley in the mall
  • Improved level of detail in the Halloween store
  • Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
  • Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
  • Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility

  • Fixed an issue where the Screen Magnifier may fail to work
  • Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization

  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added missing text-to-speech in menus
  • [SWEDISH] Corrected language on crash window

AMD

  • Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck

  • Fixed an issue where PSO Caching may freeze at 50% completion
  • Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
  • Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version

  • Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
  • Fixed an issue where the sky may render black
Seitdem ich zum ersten Mal einen Controller in der Hand hielt wusste ich, dass dies eine Freundschaft fürs Leben wird. Bis heute ist der digitale Sport für mich fixer Bestandteil meiner Freizeit. Mit AustriaGaming ist er sogar zum Teil zur Berufung geworden. Favorisierte Spiele sind für mich aus dem Genre Horror, SciFi und RPG mit viel geschichtlichem Tiefgang. Gerade innovative und alternative Games ziehen mich öfters in den Bann.
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