CD Projekt RED hat einen neuen Patch für The Witcher 3: Wild Hunt veröffentlicht, der zahlreiche Verbesserungen für Stabilität und Leistung enthält. Für den PC verbessert er die CPU-Kernauslastung in DirectX 12 und stellt die Horizont-basierte Ambient Occlusion wieder her. Andere Fehler, wie das Flackern der Landschaft in Toussaint bei der Deaktivierung von Nvidia Hairworks, wurden behoben.
Xbox Series X/S- und PS5-Spieler können sich über Verbesserungen im Performance-Modus freuen. Während auf der Xbox Series X die Speichernutzung im Ray Tracing-Modus behoben wurde, die zu Abstürzen führte, sollten PS5-Spieler nicht mehr erleben, dass Charaktere mitten in Dialogen und Zwischensequenzen verschwommen dargestellt werden. Xbox One- und PS4-Spieler sollten außerdem zwei „erstklassige Schwerter“ erhalten, die zuvor fehlten.
PC und Current-Gen-Konsolen erhalten einen Schieberegler für Bewegungsunschärfe sowie Refraktion für den Bildschirmraum und Ray-Traced-Reflexionen zur Verbesserung des Wassers. Lest auch unseren Test zu The Witcher 3: Wild Hunt für PS5 hier.
[amazon box=“B0BQWQMQQ8″ template=“list“]Patch 4.02 — list of changes
PC-SPECIFIC
- Improved CPU core utilization in the DX 12 version.
- Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
- Fixed an issue where the “My Rewards” section was not localized in REDlauncher.
- Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
- Fixed an issue related to particle optimization which could result in temporary stuttering.
CONSOLE-SPECIFIC
- Improved Performance Mode on next-gen consoles.
- Fixed an issue where characters could become slightly blurry during dialogues and cutscenes on PlayStation 5.
- Fixed an issue related to memory usage in Ray Tracing Mode which could result in crashes on Xbox Series X.
- Whatsoever a Man Soweth… – The game will no longer crash if Geralt runs away from Shani after starting the conversation on next-gen consoles.
- Fixed an issue where quicksaves couldn’t be loaded when using cross progression on Xbox One.
- Added two missing “Top notch swords!” on previous-gen consoles.
- Fixed an issue with overwriting manual saves where in some circumstances the oldest gamesave was deleted on PlayStation 5.
- Addressed performance issues in Beauclair and Novigrad that occurred after loading a gamesave.
VISUAL – PC and Next-Gen Exclusive
- Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
- Fixed a visual issue with brick textures where black artifacts covered stone arches.
- Added a Motion Blur slider. It can be found in Options → Video → Graphics.
QUESTS & GAMEPLAY – Available on all platforms
- Battle Preparations – Fixed the lack of a dialogue option that would progress the quest during the objective “Let Avallac’h know everything’s ready.”
- Reason of State – Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
- Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 – Fixed an issue where the quest could stay active even after the diagrams were looted.
- Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
LOCALIZATION – Available on all platforms
- Fixed an issue with the Korean localization of Ciri’s and Geralt’s Gwent card descriptions.
- Fixed punctuation issues in Arabic localization.
- Updated Traditional Chinese font.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn’t make it onto this list.